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The PlayStation Vita (PS Vita, or Vita) is a handheld game console developed and marketed by Sony Interactive tertainmt. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territories beginning on February 22, 2012. The console is the successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth geration of video game consoles, it primarily competed with the Nintdo 3DS.

The original model of the handheld includes a 5-inch (130 mm) OLED multi-touch capacitive touchscre, two analog joysticks, and front and shoulder push-button input, and supports Bluetooth, Wi-Fi, and optional 3G. The Vita features a quad-core ARM Cortex-A9 MPCore CPU and a quad-core SGX543MP GPU. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extded battery life, and an LCD scre instead of OLED. Sony released the PlayStation TV, a short-lived, re-purposed version of the Vita that uses a television scre like a home video game console, discontinued at the d of 2015. As of 2023, it is Sony's last handheld console.

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The Vita's design was intded to meld the experice of big-budget, dedicated video game platforms with the th up-and-coming trd of mobile gaming as se on smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threating to d its lifespan. A conctrated effort to attract smaller indepdt developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Though this led to less diversity in its game library, it strgthed support in JRPGs, visual novels, and Western-developed indie games. This built moderate sales in Japan and a smaller yet passionate userbase in the West. Though Sony has not released exact sales figures, late-lifespan sales estimates are around 15 to 16 million units. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as Remote Play of PlayStation 4 games, similar to the Wii U's function of Off-TV Play.

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While the Vita hosted several acclaimed titles and built a small but loyal and passionate fanbase, the system is regarded as a commercial failure, with a lack of support from Sony and major third-party developers along with competition from the significantly more successful Nintdo 3DS and smart devices noted as major factors. Production of the system and physical game cards in the West ded in March 2019, with Sony having no plans for a successor.

After the success of Nintdo's Game Boy family of handheld game consoles throughout the 1990s and early 2000s, with little market competition, and Sony's massive success with its PlayStation and PlayStation 2 home video game consoles around the same time, Sony tered the handheld market as well. In 2004, it released the PlayStation Portable (PSP) to compete with the Nintdo DS as part of the sevth geration of video game consoles.

With the series being less popular in western regions, it failed to revive the platform in the same way. The PSP ded up being a mixed result for the company. It was se as a success in that it was the only handheld video game platform that had ever significantly competed with Nintdo for market share, with almost 80 million units sold in its lifespan, roughly the same amount as Nintdo's Game Boy Advance had during the sixth geration of video game consoles.

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This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the d of 2011.

Rumors of a successor to the PSP came as early as July 2009 wh Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox.

Reports arose during the Tokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer tertainmt's headquarters in Aoyama, Tokyo.

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Shortly after, reports of developmt kits for the handheld had reportedly already be shipped to numerous video game developers including both first-party and third-party developers to start making games for the device,

By November, Sior Vice Presidt of Electronic Arts, Patrick Soderlund, confirmed that he had se that the PlayStation Portable successor existed, but could not confirm details.

In the same month, VG247 released pictures of an early prototype version showing a PSP Go-like slide-scre design along with two analog sticks, two cameras and a microphone, though the report mtioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device.

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Throughout 2010, Sony would not confirm these reports of a PSP successor but would make commts regarding making future hardware. Shuhei Yoshida, Presidt of SCE Worldwide Studios revealed that his studio, despite usually being more involved with software, had a continued role in future hardware developmt at the time.

In December, Sony Computer tertainmt CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscres for smart phone users.

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The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conferce held by the company in Japan.

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The system, only known by its code name "Next Geration Portable", was announced to be a handheld gaming device that aimed for PlayStation 3 quality visuals,

Which was later clarified to not be tak at a literal level because, according to David Coombes, platform research manager at Sony Computer tertainmt America, "Well, it's not going to run at 2 GHz [like the PS3] because the battery would last five minutes and it would probably set fire to your pants".

As rumors had suggested, the device was designed to prest "the best of both worlds" betwe mobile and handheld gaming, including a 5-inch OLED touchscre, a rear touchpad coupled with physical buttons and dual analog sticks.

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Further details were announced at Game Developers Conferce 2011, including that Sony would be dropping the PSP's UMD disc format in favor of small game cartridges of 2 GB or 4 GB size variants.

On June 6, 2011, at E3 2011, Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life".

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Despite reports of the 2011 earthquakes in Japan delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan

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And a February 22, 2012 release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/WiFi model of the device, the game Little Deviants, a limited-edition carry case, and a 4 GB memory card.

The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in developmt prior to the system's release overall.

Including original titles such as Uncharted: Gold Abyss and Wipeout 2048, and ports of games such as FIFA 12 and Rayman Origins.

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The sales of the Vita started strong at launch but th stalled and greatly underperformed. The Vita had a strong launch in Japan, selling over 300, 000 units in its first week of availability, though figures shortly afterwards shrunk down 78% to under 73, 000 sold in its second week, and th settled into about 12, 000 sold per week in the following weeks.

Similarly, in the United States, the system debuted with 200, 000 units sold in the first month, before slinking down into an amount of about 50, 000 a month.

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The system continued to get high-profile games over the course of 2012, including Gravity Rush, LittleBigPlanet PS Vita, Sonic & All-Stars Racing Transformed, Persona 4 Gold, Assassin's Creed III: Liberation, and Call of Duty: Black Ops: Declassified. Despite this, the system still only managed to sell 4 million units worldwide in its first 10 months on the market,

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After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP.

Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and th 10 million units sold.

With higher-profile games not pushing the system sales ough in 2012, big third-party companies like Ubisoft and Activision started reducing or eliminating support for the system, especially in the West.

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Additionally, while the Monster Hunter series had significantly boosted the sales of the PSP, its absce instead hurt the Vita. Its developer, Capcom, had decided to release Monster Hunter Tri and future Monster Hunter games exclusively on the Nintdo 3DS, where it would sell millions of copies for Sony's main competitor.

With support diminishing, Shahid Ahmad, Sony's Director of Strategic Contt, instead began a

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